You receive skill points each time you level, based on your Brains attribute. As you increase these skills, you gain access to new attacks and subskills, like Lock Picking (gained from 30 points in the Criminal skill), Resuscitation (gained from 90 points in the Medicine skill), and Weakening Strike (gained from 60 points in the Melee Weapons skill). There are 14 skills in total - seven for weapons (there are seven weapon types, including light weapons and melee weapons), and seven for social and environmental situations. For example, your health is based on your Muscle and Guts, and your Medicine skill is based on your Brains and Charisma. Attributes determine a lot of your starting stats and skill levels. You're given 37 points to spread around the eight attributes, and you have to be careful here because you're not given many ways to increase your attributes during the game. These include Muscle, Perception, Guts, and more - or basically Fallout's SPECIAL attributes with some renamed and Psyche thrown in for good measure. For all intents and purposes, your wing is your class. For you, your choice changes some dialogue options and quests, and it gives you a unique starting bonus. Oddly, despite the Incident and the resulting chaos, people have stayed with their wings and still wear their colors. The wings include Black (guards), Blue (mechanics), Orange (criminals), Silver (administrators), and White (scientists). Next up, you have to choose your "wing." The residents of the dome were divided into five wings when they were admitted, based on their planned role. Nicely, Encased uses roughly the same setting and exactly the same portrait format as the most recent Wasteland games, so finding custom portraits is easy. Encased comes with over 40 portraits for you to choose from, and if you don't like any of the default options, then you can create one of your own. More important is your choice of a portrait, since you'll see that all the time. You're given some options for faces and hairstyles, but since the game is played using an isometric view, this is the only time you're likely to see your character close-up, and so your appearance doesn't really matter. The first thing you do in Encased is create your character. But during this time there is still electricity and plumbing, and there isn't any nuclear fallout to worry about, so while Encased is labeled as post-apocalyptic, its apocalypse is pretty friendly. The majority of the game then takes place two years later, when the people stuck inside the dome have created their own rules and societies. Shortly thereafter, an "Incident" occurs, and the dome is cut off from the outside world. So only volunteers and criminals are used to investigate the phenomenon. Interestingly, the dome is filled with odd and valuable relics, and while these and other inorganic items can be transported out, people, once they enter, are stuck inside, making the dome sort of a Human Motel. Humanity takes it as a sign from the "forefathers" - or maybe God, or maybe aliens, who knows? - and they band together to explore it. The premise for the game involves a huge dome suddenly appearing in a desert in an alternative version of 1971. Encased is a post-apocalyptic role-playing game from first-time developer Dark Crystal Games.
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